Latest report on Cyberpunk 2077 development woes receives response from head of CD Projekt Red - turnagethadfice
At that place's been a new chapter in Cyberpunk 2077's ongoing post-launch woes over the weekend, later a report on the game's troubled launch made-up a picture of scranch, unrealistic deadlines and technical problems on the game.
The report arsenic posted to Bloomberg (behind a paywall) interviewed more than 20 "current and former" Four hundred Projekt Red staff claimed that though the project was announced in 2012, the game as it was discharged didn't really start development until 2016, with the report even claiming the RPG started soured in a thirdly person perspective until Adam Badowski took over as director.
The Bloomberg report also alledged that the E3 2018 demo was "almost entirely misrepresent" and said "CD Projekt hadn't in time finalised and coded the underlying gameplay systems, which is wherefore indeed many features, such as automobile ambushes, were missing from the final product. Developers same they felt like the demo was a ware of months that should have gone toward making the back."
The author of the report, Jason Schreier, also revealed some information that was cut from the piece on his Twitter account, including exerpts of interviews from alledged former audio programmers talk on crunching "busy 13 hours a day" and how coworkers weren't forced into overtime, simply were told that one of their former coworkers would have to work extra hours to make skyward for lost time.
The theme would wind up recieving a response of sorts from the aforementioned Adam Badowski, World Health Organization responded via his ain Twitter account and said on the E3 demo: "What the people reading your article May not have intercourse is that games are not made in a linear forge and commencement looking for like the final product only a hardly a months before establish. If you take that demo now, it's contrasting, yes, simply that's what the "work in progress" watermark is for. Our final game looks and plays means amended than what that demo ever was."
Badowski also refuted the claims "most of the faculty knew and openly aforementioned it wouldn't be ready for release in 2020" expression "You've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I wouldn't telephone call that 'most' of the ended 500 people staff openly said what you claim." Badowski did, however, restate the oft-cited issues with the old-gen consoles, saying: "As for the old-gen consoles, yes that is another cased, but we've owned up thereto and are functioning crack hard to eliminate bugs (connected PC too, we experience that's not a perfect version either) and we are persnickety of Cyberpunk 2077 as a game and aesthetical visual modality. This complete is not what I'd call disastrous."
CD Projekt Red as a studio have pledged to do their primo to fix Cyberpunk 2077, recently offering up a roadmap just utmost calendar week particularization their 2021 that will quetch off with a darn sometime this week, and the next-gen update along with free DLC is planned for the back half of this year.
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Source: https://www.videogamer.com/news/latest-report-on-cyberpunk-2077-development-woes-receives-response-from-head-of-cd-projekt-red/
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